What can spring up from games with sprawling landscapes and a multitude of scenic vista, however, is a lot of familiarity in the layout of the map. While this has been an issue that’s plagued many titles in the past, Ubisoft is pulling out all the stops to make sure that players’ visits to 1868 Victoria England has a medley of districts that feel distinct in a fashion similar to their historical, real-world counterparts.

Francois Pelland, the executive director of Assassin’s Creed Syndicate, was kind enough to take a few questions we had for him pertaining to the area that players find themselves in. When probed about what will differentiate each area found within the game from one another, Pelland teased that there’s still much that fans didn’t see in the reveal trailer.

So how will these areas be different? Well, for starters, the number of police in any given area will dramatically change based on where the new protagonists Jacob or Evie Frye currently find themselves traversing through.

The attention to detail that makes guards sparse in certain areas of England is impressive to say the least. While toppling strongholds is still a great way to reduce the presence of hostile forces throughout the city in-game, recreating the genuine fear that officers during that time period felt about low-income and creepy areas of England is a nice touch.

What do you think of Ubisoft’s attempts to change up the look and feel of the various areas in Syndicate?

Assassin’s Creed Syndicate will be arriving for PC, PlayStation 4, and Xbox One on October 23, 2015.