Game Rant recently sat down with Matt Firor, the CEO of Zenimax Online Studios. While The Elder Scrolls Online is turning back to Oblivion, Firor discussed another influence on the MMORPG that few fans might expect: Grand Theft Auto.

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The Elder Scrolls Online’s Influences

When The Elder Scrolls Online released, building an MMO that would attract a sustainable playerbase was a challenge that even highly anticipated games like Star Wars: The Old Republic had struggled with. When discussing the game’s influences, Firor pointed to Dark Age of Camelot as a large source of inspiration, with him and many other Zenimax Online Studios developers having worked on the MMO. For example, like Dark Age of Camelot, The Elder Scrolls Online released with three-faction PvP.

However, The Elder Scrolls Online has forgone many MMO staples since its initial release. ESO dropped its subscription model years ago, allowing players to enter any zone in the world and be automatically leveled for that zone in an update titled One Tamriel. Firor explained that Grand Theft Auto Online influenced this shift.

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GTA Online And One Tamriel

GTA Online had a huge fanbase by the time The Elder Scrolls Online decided to launch its One Tamriel update. Firor explained how One Tamriel specifically drew on ideas from Grand Theft Auto that weren’t found in traditional MMOs.

The Grand Theft Auto influence could be part of the key to The Elder Scrolls Online’s long-term success. As other MMOs grew older, the amount of content being added often meant new players were faced with a long levelling process to catch up with their friends. Similar shifts have been seen in other MMOs, even genre giant World of Warcraft, which not only made the level requirements for zones more flexible but recently condensed its levels back to the original 60 found in Vanilla and classic WoW.

With over 15 million copies sold and a consistent playerbase, it seems The Elder Scrolls Online taking cues from Grand Theft Auto paid off. With the Gates of Oblivion expansion on its way with the first installment, Blackwood, new players will be able to dive into this content without a long levelling process keeping them away. Firor described his studio’s goal as “making players happy and ensuring that they can associate with one another and group with one another and have fun doing it,” adding if the studio does all that then “ESO will be around for a long time to come.”

The Elder Scrolls Online: Blackwood launches June 1 for PC and Stadia; and June 8 for PS4, PS5, Xbox One, and Xbox Series X/S.

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